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%title% | KS1/KS2 Primary Computing

Computer Icons Picture Cards

Introduce essential computing vocabulary to your class with these computer icons picture cards, a simple and effective visual aid for KS1 and KS2 learners. Each card features a brightly coloured icon commonly used in digital programs—such as save, copy, paste and undo—with the matching word clearly labelled underneath. These cards are ideal for helping children become familiar with software commands and improve their recognition of symbols seen on digital devices.

Includes:
Save, Save As, New, Undo, Redo, Open, Close, Print, Cut, Copy, Paste, Favourite, Home, Print Preview, Spelling

Key Curriculum Focus

This primary computing resource aligns with the national curriculum by supporting:

  • Developing recognition of digital symbols in educational software
  • Building early vocabulary to describe common computer functions
  • Strengthening understanding of how technology is used for everyday tasks

These computer icons picture cards can be used as a classroom display, flashcards, or reference tools during ICT lessons. By linking visual symbols with vocabulary, pupils develop confidence in navigating digital tools independently and safely.

Computer Icons in Primary Computing

In primary computing, children begin to explore how technology is used to create, retrieve and organise content. Recognising common icons like new, open, print and home allows pupils to interact meaningfully with software and develop independence in their digital learning. These cards help reinforce those connections and support classroom discussions around computing tasks.

Activity Idea: Matching Pairs Game

Print two sets of the cards and use them for a matching pairs game. Spread the cards out face down and have children take turns flipping two at a time, trying to find icon-word matches like save and its image. This helps reinforce word–icon connections and develops memory, focus and turn-taking skills.

Explore more primary resources on computing

Help your pupils understand how coding and software work with these Computer Programs Information Cards. Each card explains a different concept such as sequence, variables, bugs and repetition, using simple definitions and colourful illustrations. These are ideal for classroom displays, discussion starters or supporting KS2 computing lessons. To explore more resources like this, browse our full collection of computing primary resources that support logical thinking and digital understanding.

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